Project Tags: Content Development

  • Collaborative Conversation Kit

    Collaborative Conversation Kit

    For Design Research

    The development of this design intervention is a part of a research study on collaboration in design. It serves as a representation of a larger conceptual framework that describes the key features of collaboration in design. This framework enables workgroups to recognise the extent of collaborative actions expected, through the conversational process of Collaborative Turns — an approach that brings divergent and critical disciplinary perspectives to the fore.

    The intervention takes the form of a self-guided activity for a design workgroup to have exploratory and divergent conversations about their collaboration. The design was approached in two parts – the conversation topics, and the conversation process. One of the main concerns of this study has been to clarify and articulate what collaboration entails. As such, it was pertinent to use the features of collaboration in design as topics for the conversation activity. A key portion of the development was the formulation of the conversation prompts; i.e., questions to trigger open-ended conversations within the workgroup.

    It would not have been enough to only provide the topics, as a workgroup may limit itself to cooperative and appeasing behaviour. The activity kit needed to encourage exploration and divergence in the conversation process. Using a ‘board game’ format for the kit’s design would provide a familiar visual language, allow for the stipulation of rules to structure the flow of the conversations, and create ‘space’ for converging and diverging conversations.

    Conversations in the activity operate through four Response Moves; i.e., ‘moves’ that participants make to signal their responses. Making a Response Move in the activity is similar to turn-taking in a regular conversation but enhanced in a way that the stance of each speech act is made explicit. Unique sets of tokens were designed for participants to use and indicate their Response Moves. By placing their tokens on the Response Mats corresponding to their Response Moves, the speakers make their stances visible.

    The activity was tested with members of a prospective workgroup who found the intervention to be “very helpful” or “extremely helpful” towards gaining a better understanding of what their collaboration requires, as well as a shared understanding of the features of collaboration. It prompted them to think through ‘facets’ of collaboration that they didn’t think of before. The group believed the intervention could help them prepare and guide their collaboration.

    This intervention may be customised for use in different contexts and purposes, such as business innovation, community development, and artistic practice. For more details on the research project or interest in using the activity kit with your workgroup, please get in touch. Or read the extract of the research study.

  • StartUp! Prompt Cards

    StartUp! Prompt Cards

    For Singapore Management University

    StartUp! consists of 49 cards; each bearing a value concept on one side and a pair of questions relevant to that value on the reverse. The deck may be used by individuals, or by teams, to draw out personal reflection, quality conversations, and to highlight the relationships between personal values, intentions, and actual demonstrations.

    The versatile deck is designed to be used in a range of self-guided or facilitated learning situations, such as team-building. In the hands of a skilled facilitator, it enables groups to uncover their shared values and purpose, to recognise expectations and behaviours, and to address conflicts.

  • SMU LifeLessons Pathfinder Journal

    SMU LifeLessons Pathfinder Journal

    For Singapore Management University

    SMU LifeLessons® is a learning framework that takes students beyond the classroom, on a transformative journey that helps them uncover their personal values and purpose. Developed to complement SMU’s four-year academic undergraduate programmes, its aim is to engage undergraduates in co-curricular learning that would better prepare them to be their best, for others.

    Modelled after a journal (to encourage reflective writing) the Pathfinder journal is comprised of resources, exercises and questions that could be approached in no specific order, and in a self-directed manner.

    All editorial and design decisions were grounded in the tool’s primary principles of being authoritative, yet encouraging towards a learner’s sense of agency.

    As such, the tool was dubbed the SMU LifeLessons Pathfinder journal to emphasise the point that one’s learning journey within the programme would not be dictated. Instead, it would be up to each learner to ‘find’ and direct his or her own path.